Info: 'Bub & Bob veränderte Ihre Monitoreinstellungen. Wollen Sie die Einstellungen wiederherstellen?'
DITL_603.txt
Items: (6 entries)
0:
Bounds: x1=25, y1=130, x2=285, y2=150
Type: 4
Info: '256 Farben und 640x480 Punkte'
1:
Bounds: x1=25, y1=160, x2=285, y2=180
Type: 4
Info: 'Nur auf 256 Farben stellen'
2:
Bounds: x1=25, y1=190, x2=285, y2=210
Type: 4
Info: 'Beenden'
3:
Bounds: x1=110, y1=90, x2=289, y2=109
Type: 5
Info: 'Nicht mehr nachfragen'
4:
Bounds: x1=70, y1=10, x2=299, y2=89
Type: -120
Info: 'Bub & Bob benötigt 256 Farben. Es läuft am besten in der Bildschirm-auflösung 640x480. Möchten Sie entsprechende Einstellungen vor-nehmen?'
5:
Bounds: x1=20, y1=10, x2=52, y2=42
Type: -96
Info: ' '
DITL_602.txt
Items: (2 entries)
0:
Bounds: x1=170, y1=80, x2=238, y2=100
Type: 4
Info: 'Beenden'
1:
Bounds: x1=60, y1=10, x2=244, y2=79
Type: -120
Info: 'Bub & Bob benötigt 256 Farben. Ihr Bildschirm unterstützt dies leider nicht.'
DITL_601.txt
Items: (5 entries)
0:
Bounds: x1=150, y1=120, x2=310, y2=140
Type: 4
Info: 'Auf 256 Farben stellen'
1:
Bounds: x1=70, y1=120, x2=138, y2=140
Type: 4
Info: 'Beenden'
2:
Bounds: x1=80, y1=10, x2=300, y2=76
Type: -120
Info: 'Bub & Bob benötigt 256 Farben auf dem Hauptbildschirm! Wollen Sie die Farbtiefe umstellen und das Spiel starten?'
3:
Bounds: x1=80, y1=90, x2=296, y2=110
Type: 5
Info: 'Nicht mehr nachfragen'
4:
Bounds: x1=10, y1=10, x2=42, y2=42
Type: -96
Info: ' '
DITL_600.txt
Items: (3 entries)
0:
Bounds: x1=200, y1=80, x2=430, y2=100
Type: 4
Info: 'Alte Farbtiefe wiederherstellen'
1:
Bounds: x1=20, y1=80, x2=170, y2=100
Type: 4
Info: '256 Farben behalten'
2:
Bounds: x1=70, y1=10, x2=360, y2=78
Type: -120
Info: 'Bub & Bob stellte ihren Hauptbildschirm auf 256 Farben. Wollen Sie wieder die alte Farbtiefe einstellen?'
DITL_504.txt
Items: (3 entries)
0:
Bounds: x1=240, y1=90, x2=360, y2=110
Type: 4
Info: 'Switch back'
1:
Bounds: x1=90, y1=90, x2=217, y2=110
Type: 4
Info: 'Don't switch back'
2:
Bounds: x1=60, y1=10, x2=350, y2=65
Type: -120
Info: 'Before launching Bub & Bob your screen settings changed! Do you want to switch back to the old settings before quitting?'
DITL_503.txt
Items: (6 entries)
0:
Bounds: x1=20, y1=130, x2=280, y2=150
Type: 4
Info: '256 colors and resolution change'
1:
Bounds: x1=20, y1=160, x2=280, y2=180
Type: 4
Info: 'Switch to 256 colors only'
2:
Bounds: x1=20, y1=190, x2=280, y2=210
Type: 4
Info: 'Quit'
3:
Bounds: x1=60, y1=90, x2=193, y2=110
Type: 5
Info: 'Don't ask again'
4:
Bounds: x1=60, y1=10, x2=286, y2=76
Type: -120
Info: 'Bub & Bob needs 256 colors on the screen! It runs best with a monitor resolution of 640x480. Do you want to do these settings?'
5:
Bounds: x1=10, y1=10, x2=42, y2=42
Type: -96
Info: ' '
DITL_502.txt
Items: (2 entries)
0:
Bounds: x1=180, y1=80, x2=238, y2=100
Type: 4
Info: 'Quit'
1:
Bounds: x1=60, y1=10, x2=244, y2=79
Type: -120
Info: 'Bub & Bob needs 256 colors on one of your screens! Your configuration doesn't support this!'
DITL_501.txt
Items: (5 entries)
0:
Bounds: x1=130, y1=130, x2=280, y2=150
Type: 4
Info: 'Switch to 256 colors'
1:
Bounds: x1=50, y1=130, x2=108, y2=150
Type: 4
Info: 'Quit'
2:
Bounds: x1=60, y1=10, x2=281, y2=78
Type: -120
Info: 'Bub & Bob needs 256 colors on the screen! Do you want to switch to 256 color mode and start the game?'
3:
Bounds: x1=60, y1=80, x2=197, y2=100
Type: 5
Info: 'Don't ask again'
4:
Bounds: x1=10, y1=10, x2=42, y2=42
Type: -96
Info: ' '
DITL_500.txt
Items: (3 entries)
0:
Bounds: x1=200, y1=80, x2=350, y2=100
Type: 4
Info: 'Switch to old mode'
1:
Bounds: x1=70, y1=80, x2=170, y2=100
Type: 4
Info: 'Don't switch'
2:
Bounds: x1=70, y1=10, x2=360, y2=65
Type: -120
Info: 'Before launching Bub & Bob your screen was not in 256 color mode! Do you want to switch it to the old mode before quitting?'
DITL_247.txt
Items: (7 entries)
0:
Bounds: x1=270, y1=150, x2=328, y2=170
Type: 4
Info: 'OK'
1:
Bounds: x1=170, y1=150, x2=250, y2=170
Type: 4
Info: 'Abbrechen'
2:
Bounds: x1=20, y1=50, x2=245, y2=68
Type: 5
Info: 'Musik'
3:
Bounds: x1=20, y1=70, x2=245, y2=88
Type: 5
Info: 'Sound'
4:
Bounds: x1=20, y1=90, x2=334, y2=108
Type: 5
Info: 'Bildschirmauflösung ohne Nachfrage ändern'
5:
Bounds: x1=20, y1=110, x2=245, y2=126
Type: 5
Info: 'Nur Farbtiefe ändern'
6:
Bounds: x1=111, y1=10, x2=240, y2=45
Type: -64
Info: ' ¢'
DITL_246.txt
Items: (4 entries)
0:
Bounds: x1=60, y1=160, x2=230, y2=180
Type: 4
Info: 'Fortsetzen mit Spieler 1'
1:
Bounds: x1=60, y1=130, x2=230, y2=150
Type: 4
Info: 'Fortsetzen mit Spieler 2'
2:
Bounds: x1=60, y1=100, x2=230, y2=120
Type: 4
Info: 'Nicht fortsetzen'
3:
Bounds: x1=70, y1=10, x2=268, y2=82
Type: -120
Info: 'Wollen Sie das Spiel von Level ^0 fortsetzen?Sie können Ihr Spiel noch ^1 Mal fortsetzen!'
DITL_245.txt
Items: (2 entries)
0:
Bounds: x1=170, y1=120, x2=228, y2=140
Type: 4
Info: 'OK'
1:
Bounds: x1=60, y1=10, x2=238, y2=109
Type: -120
Info: 'Gratulation!!!Sie haben es geschafft!Sie können von nun an den Editor benutzen,um eigene Levels zu designen!'
DITL_244.txt
Items: (2 entries)
0:
Bounds: x1=160, y1=100, x2=218, y2=120
Type: 4
Info: 'OK'
1:
Bounds: x1=60, y1=10, x2=222, y2=90
Type: -120
Info: 'Sie können ein einzelnes Level nur ausprobieren, wenn Sie registriert sind und alle Levels durchgespielt haben.'
DITL_243.txt
Items: (2 entries)
0:
Bounds: x1=160, y1=100, x2=218, y2=120
Type: 4
Info: 'OK'
1:
Bounds: x1=60, y1=10, x2=215, y2=89
Type: -120
Info: 'Sie können den Editor nur benutzen, wenn Sie registriert sind und alle Levels durchgespielt haben.'
DITL_242.txt
Items: (2 entries)
0:
Bounds: x1=160, y1=90, x2=218, y2=110
Type: 4
Info: 'OK'
1:
Bounds: x1=60, y1=10, x2=216, y2=80
Type: -120
Info: 'Wenn Sie nicht registriert sind, können Sie nur Levels 1-8 spielen!'
DITL_241.txt
Items: (2 entries)
0:
Bounds: x1=160, y1=60, x2=218, y2=80
Type: 4
Info: 'OK'
1:
Bounds: x1=60, y1=10, x2=224, y2=47
Type: -120
Info: 'Sie haben einen falschen Code eingegeben!'
DITL_240.txt
Items: (2 entries)
0:
Bounds: x1=160, y1=100, x2=218, y2=120
Type: 4
Info: 'OK'
1:
Bounds: x1=60, y1=10, x2=220, y2=82
Type: -120
Info: 'Registrierung erfolgreich!Sie können nun alle Levels spielen.'
DITL_239.txt
Items: (8 entries)
0:
Bounds: x1=230, y1=290, x2=288, y2=310
Type: 4
Info: 'OK'
1:
Bounds: x1=140, y1=290, x2=218, y2=310
Type: 4
Info: 'Abbrechen'
2:
Bounds: x1=110, y1=60, x2=280, y2=76
Type: 16
Info: ''
3:
Bounds: x1=180, y1=100, x2=280, y2=116
Type: 16
Info: ''
4:
Bounds: x1=104, y1=10, x2=197, y2=27
Type: -120
Info: 'Registrierung'
5:
Bounds: x1=20, y1=60, x2=97, y2=76
Type: -120
Info: 'Ihr Name:'
6:
Bounds: x1=20, y1=140, x2=295, y2=275
Type: -120
Info: 'Sie bekommen ihren Code per Post oder Email wenn Sie sich registrieren lassen. Eine Registrierung kostet DM 30,-. Alles weitere lesen Sie bitte in der LiesMich-Datei nach.e-mail: mcsebi@kagi.com'
7:
Bounds: x1=20, y1=100, x2=142, y2=117
Type: -120
Info: 'Ihr Code:'
DITL_238.txt
Items: (2 entries)
0:
Bounds: x1=240, y1=80, x2=298, y2=100
Type: 4
Info: 'OK'
1:
Bounds: x1=70, y1=10, x2=303, y2=76
Type: -120
Info: 'Die Datei "^0" fehlt! Sie muß sich im selben Ordner wie das Programm befinden.'
DITL_237.txt
Items: (25 entries)
0:
Bounds: x1=320, y1=230, x2=378, y2=250
Type: 4
Info: 'OK'
1:
Bounds: x1=220, y1=230, x2=300, y2=250
Type: 4
Info: 'Abbrechen'
2:
Bounds: x1=70, y1=110, x2=88, y2=128
Type: 6
Info: ''
3:
Bounds: x1=100, y1=86, x2=118, y2=104
Type: 6
Info: ''
4:
Bounds: x1=130, y1=110, x2=148, y2=128
Type: 6
Info: ''
5:
Bounds: x1=130, y1=170, x2=148, y2=188
Type: 6
Info: ''
6:
Bounds: x1=260, y1=110, x2=278, y2=128
Type: 6
Info: ''
7:
Bounds: x1=290, y1=86, x2=308, y2=104
Type: 6
Info: ''
8:
Bounds: x1=320, y1=110, x2=338, y2=128
Type: 6
Info: ''
9:
Bounds: x1=320, y1=170, x2=338, y2=188
Type: 6
Info: ''
10:
Bounds: x1=30, y1=110, x2=70, y2=126
Type: -120
Info: 'AR lf'
11:
Bounds: x1=100, y1=66, x2=140, y2=82
Type: -120
Info: 'AR up'
12:
Bounds: x1=150, y1=110, x2=190, y2=126
Type: -120
Info: 'AR rg'
13:
Bounds: x1=150, y1=170, x2=190, y2=186
Type: -120
Info: 'AR dn'
14:
Bounds: x1=220, y1=110, x2=260, y2=126
Type: -120
Info: 'AR lf'
15:
Bounds: x1=290, y1=66, x2=330, y2=82
Type: -120
Info: 'AR up'
16:
Bounds: x1=340, y1=110, x2=380, y2=126
Type: -120
Info: 'AR rg'
17:
Bounds: x1=340, y1=170, x2=380, y2=186
Type: -120
Info: 'AR dn'
18:
Bounds: x1=20, y1=50, x2=200, y2=80
Type: -121
Info: ' ‰'
19:
Bounds: x1=210, y1=50, x2=390, y2=80
Type: -121
Info: ' Â'
20:
Bounds: x1=92, y1=104, x2=124, y2=136
Type: -96
Info: '&'
21:
Bounds: x1=92, y1=163, x2=124, y2=195
Type: -96
Info: '('
22:
Bounds: x1=282, y1=104, x2=314, y2=136
Type: -96
Info: '''
23:
Bounds: x1=282, y1=163, x2=314, y2=195
Type: -96
Info: 'W'
24:
Bounds: x1=149, y1=10, x2=252, y2=25
Type: -120
Info: 'Tastaturbelegung'
DITL_236.txt
Items: (2 entries)
0:
Bounds: x1=230, y1=70, x2=288, y2=90
Type: 4
Info: 'OK'
1:
Bounds: x1=70, y1=10, x2=290, y2=63
Type: -120
Info: 'Bub & Bob läuft nur mit 256 Farben! Stelle wieder um auf 256 Farben!'
DITL_233.txt
Items: (2 entries)
0:
Bounds: x1=230, y1=80, x2=288, y2=100
Type: 4
Info: 'OK'
1:
Bounds: x1=70, y1=10, x2=303, y2=76
Type: -120
Info: 'Die Level-Datei "^0" fehlt! Sie muß sich im selben Ordner wie das Programm befinden. Wählen Sie eine andere Leveldatei aus.'
DITL_232.txt
Items: (3 entries)
0:
Bounds: x1=160, y1=90, x2=218, y2=110
Type: 4
Info: 'Löschen'
1:
Bounds: x1=60, y1=90, x2=138, y2=110
Type: 4
Info: 'Abbrechen'
2:
Bounds: x1=70, y1=20, x2=228, y2=77
Type: -120
Info: 'Wollen Sie die Highscores wirklich löschen?'
DITL_231.txt
Items: (4 entries)
0:
Bounds: x1=129, y1=121, x2=187, y2=141
Type: 4
Info: 'OK'
1:
Bounds: x1=42, y1=121, x2=120, y2=141
Type: 4
Info: 'Abbrechen'
2:
Bounds: x1=50, y1=90, x2=125, y2=106
Type: 16
Info: 'Your name here'
3:
Bounds: x1=16, y1=15, x2=203, y2=81
Type: -120
Info: 'Neue Highscore!Gratuliere, Spieler ^3Bitte geben Sie Ihren Namen ein:'
DITL_230.txt
Items: (5 entries)
0:
Bounds: x1=180, y1=90, x2=238, y2=110
Type: 4
Info: 'OK'
1:
Bounds: x1=80, y1=90, x2=155, y2=110
Type: 4
Info: 'Abbrechen'
2:
Bounds: x1=190, y1=50, x2=220, y2=66
Type: 16
Info: '01'
3:
Bounds: x1=30, y1=50, x2=105, y2=66
Type: -120
Info: 'Level-Nr:'
4:
Bounds: x1=20, y1=10, x2=233, y2=44
Type: -120
Info: 'Welches Level wollen Sie ausprobieren? (1 - 100)'
DITL_229.txt
Items: (5 entries)
0:
Bounds: x1=335, y1=340, x2=393, y2=360
Type: 4
Info: 'OK'
1:
Bounds: x1=10, y1=80, x2=387, y2=196
Type: -120
Info: 'Version ^0Geschrieben von Sebastian Wegner 1997Werkzeuge:Code Warrior PascalSprite Animation Toolkit von Ingemar Ragnemalm'
2:
Bounds: x1=10, y1=200, x2=398, y2=322
Type: -120
Info: 'Bitte registrieren Sie sich für DM 30,- ($20).Mehr dazu in der LiesMich-Datei.Kontakt ansonsten via Email: mcsebi@kagi.comMeine Homepage: http://www.mcsebi.de'
3:
Bounds: x1=15, y1=310, x2=388, y2=330
Type: -120
Info: ''
4:
Bounds: x1=139, y1=20, x2=272, y2=104
Type: -64
Info: ' à'
DITL_228.txt
Items: (28 entries)
0:
Bounds: x1=520, y1=428, x2=600, y2=446
Type: 7
Info: ' Ï'
1:
Bounds: x1=412, y1=428, x2=472, y2=446
Type: 7
Info: ' Ì'
2:
Bounds: x1=308, y1=428, x2=388, y2=446
Type: 7
Info: ' Ô'
3:
Bounds: x1=308, y1=404, x2=388, y2=422
Type: 7
Info: ' '
4:
Bounds: x1=10, y1=400, x2=102, y2=440
Type: 7
Info: ' ¸'
5:
Bounds: x1=611, y1=9, x2=627, y2=36
Type: 7
Info: ' Ç'
6:
Bounds: x1=574, y1=47, x2=622, y2=65
Type: 7
Info: ' Ò'
7:
Bounds: x1=532, y1=140, x2=622, y2=156
Type: 7
Info: ' Ú'
8:
Bounds: x1=528, y1=76, x2=588, y2=116
Type: 7
Info: ' Á'
9:
Bounds: x1=532, y1=212, x2=622, y2=228
Type: 7
Info: ' Ù'
10:
Bounds: x1=532, y1=244, x2=640, y2=264
Type: 7
Info: ' ı'
11:
Bounds: x1=533, y1=312, x2=623, y2=330
Type: 7
Info: ' ˆ'
12:
Bounds: x1=533, y1=332, x2=623, y2=350
Type: 7
Info: ' ˜'
13:
Bounds: x1=533, y1=352, x2=623, y2=370
Type: 7
Info: ' ¯'
14:
Bounds: x1=533, y1=372, x2=623, y2=390
Type: 7
Info: ' ˘'
15:
Bounds: x1=584, y1=12, x2=604, y2=32
Type: -112
Info: '1'
16:
Bounds: x1=544, y1=15, x2=575, y2=31
Type: -120
Info: 'Level:'
17:
Bounds: x1=528, y1=292, x2=628, y2=312
Type: 7
Info: ' Í'
18:
Bounds: x1=528, y1=196, x2=628, y2=216
Type: 7
Info: ' Î'
19:
Bounds: x1=532, y1=160, x2=622, y2=184
Type: 7
Info: ' Û'
20:
Bounds: x1=412, y1=404, x2=472, y2=422
Type: 7
Info: ' Ó'
21:
Bounds: x1=528, y1=124, x2=600, y2=172
Type: 7
Info: ' ˙'
22:
Bounds: x1=557, y1=227, x2=589, y2=243
Type: -120
Info: 'oben'
23:
Bounds: x1=568, y1=260, x2=622, y2=273
Type: -120
Info: 'hinein'
24:
Bounds: x1=208, y1=404, x2=288, y2=422
Type: 7
Info: ' ˝'
25:
Bounds: x1=208, y1=428, x2=288, y2=446
Type: 7
Info: ' ˛'
26:
Bounds: x1=106, y1=428, x2=196, y2=446
Type: 7
Info: ' '
27:
Bounds: x1=106, y1=404, x2=196, y2=422
Type: 7
Info: ' ˇ'
DITL_147.txt
Items: (7 entries)
0:
Bounds: x1=270, y1=150, x2=328, y2=170
Type: 4
Info: 'OK'
1:
Bounds: x1=190, y1=150, x2=248, y2=170
Type: 4
Info: 'Cancel'
2:
Bounds: x1=30, y1=50, x2=255, y2=68
Type: 5
Info: 'Music'
3:
Bounds: x1=30, y1=70, x2=255, y2=88
Type: 5
Info: 'Sound'
4:
Bounds: x1=30, y1=90, x2=255, y2=107
Type: 5
Info: 'Don't ask for resolution switch'
5:
Bounds: x1=30, y1=110, x2=255, y2=126
Type: 5
Info: 'Switch only bit depth'
6:
Bounds: x1=111, y1=10, x2=240, y2=45
Type: -64
Info: ' ¢'
DITL_146.txt
Items: (4 entries)
0:
Bounds: x1=70, y1=160, x2=220, y2=180
Type: 4
Info: 'Continue with Player 1'
1:
Bounds: x1=70, y1=130, x2=220, y2=150
Type: 4
Info: 'Continue with Player 2'
2:
Bounds: x1=70, y1=100, x2=220, y2=120
Type: 4
Info: 'Don't continue'
3:
Bounds: x1=70, y1=10, x2=268, y2=82
Type: -120
Info: 'Would you like to continue the game from level ^0?You can continue the current game ^1 times!'
DITL_145.txt
Items: (2 entries)
0:
Bounds: x1=170, y1=120, x2=228, y2=140
Type: 4
Info: 'OK'
1:
Bounds: x1=60, y1=10, x2=238, y2=109
Type: -120
Info: 'Congratulations!!!You reached the top!You are now able to use the editor and create your own levels!'
DITL_144.txt
Items: (2 entries)
0:
Bounds: x1=160, y1=100, x2=218, y2=120
Type: 4
Info: 'OK'
1:
Bounds: x1=60, y1=10, x2=222, y2=90
Type: -120
Info: 'Sorry, you can only try out a single level, when you are registered and played through all the levels!'
DITL_143.txt
Items: (2 entries)
0:
Bounds: x1=160, y1=100, x2=218, y2=120
Type: 4
Info: 'OK'
1:
Bounds: x1=60, y1=10, x2=215, y2=89
Type: -120
Info: 'Sorry, you can only use the editor when you are registered and played through all the levels!'
DITL_142.txt
Items: (2 entries)
0:
Bounds: x1=160, y1=70, x2=218, y2=90
Type: 4
Info: 'OK'
1:
Bounds: x1=60, y1=10, x2=214, y2=63
Type: -120
Info: 'Sorry, if you don't register you can only play the levels 1-8!'
DITL_141.txt
Items: (2 entries)
0:
Bounds: x1=190, y1=120, x2=248, y2=140
Type: 4
Info: 'OK'
1:
Bounds: x1=60, y1=10, x2=255, y2=107
Type: -120
Info: 'Sorry, your code was wrong!Note: The code is case sensitive and you don't have to type in quotations.'
DITL_140.txt
Items: (2 entries)
0:
Bounds: x1=160, y1=70, x2=218, y2=90
Type: 4
Info: 'OK'
1:
Bounds: x1=60, y1=10, x2=222, y2=65
Type: -120
Info: 'Registration complete!You are now able to play all levels.'
DITL_139.txt
Items: (10 entries)
0:
Bounds: x1=240, y1=260, x2=298, y2=280
Type: 4
Info: 'OK'
1:
Bounds: x1=160, y1=260, x2=218, y2=280
Type: 4
Info: 'Cancel'
2:
Bounds: x1=120, y1=130, x2=290, y2=146
Type: 16
Info: ''
3:
Bounds: x1=190, y1=170, x2=290, y2=186
Type: 16
Info: ''
4:
Bounds: x1=99, y1=10, x2=234, y2=45
Type: -64
Info: ' Ñ'
5:
Bounds: x1=30, y1=130, x2=107, y2=146
Type: -120
Info: 'Your name:'
6:
Bounds: x1=30, y1=50, x2=300, y2=90
Type: -120
Info: 'You get the register code from me or Kagi via mail or email. This makes you able to play all levels and personalizes your copy of Bub & Bob.'
7:
Bounds: x1=30, y1=170, x2=152, y2=187
Type: -120
Info: 'Your register code:'
8:
Bounds: x1=30, y1=90, x2=300, y2=120
Type: -120
Info: 'To get the number you must pay the shareware fee!Read the ReadMe file to learn how to do this.'
9:
Bounds: x1=30, y1=210, x2=310, y2=240
Type: -120
Info: 'If you registered and your code does not work contact the author at mcsebi@kagi.com!'
DITL_138.txt
Items: (2 entries)
0:
Bounds: x1=240, y1=80, x2=298, y2=100
Type: 4
Info: 'OK'
1:
Bounds: x1=70, y1=10, x2=303, y2=76
Type: -120
Info: 'The file "^0" is missing! It must be in the same folder as the application file. Please choose another level file.'
DITL_137.txt
Items: (25 entries)
0:
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Type: 4
Info: 'OK'
1:
Bounds: x1=240, y1=230, x2=298, y2=250
Type: 4
Info: 'Cancel'
2:
Bounds: x1=70, y1=110, x2=88, y2=128
Type: 6
Info: ''
3:
Bounds: x1=100, y1=86, x2=118, y2=104
Type: 6
Info: ''
4:
Bounds: x1=130, y1=110, x2=148, y2=128
Type: 6
Info: ''
5:
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Type: 6
Info: ''
6:
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Type: 6
Info: ''
7:
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Type: 6
Info: ''
8:
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Type: 6
Info: ''
9:
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Type: 6
Info: ''
10:
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Type: -120
Info: 'AR lf'
11:
Bounds: x1=100, y1=66, x2=140, y2=82
Type: -120
Info: 'AR up'
12:
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Type: -120
Info: 'AR rg'
13:
Bounds: x1=150, y1=170, x2=190, y2=186
Type: -120
Info: 'AR dn'
14:
Bounds: x1=220, y1=110, x2=260, y2=126
Type: -120
Info: 'AR lf'
15:
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Type: -120
Info: 'AR up'
16:
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Type: -120
Info: 'AR rg'
17:
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Type: -120
Info: 'AR dn'
18:
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Type: -121
Info: ' Ä'
19:
Bounds: x1=210, y1=50, x2=390, y2=80
Type: -121
Info: ' Å'
20:
Bounds: x1=92, y1=104, x2=124, y2=136
Type: -96
Info: '&'
21:
Bounds: x1=92, y1=163, x2=124, y2=195
Type: -96
Info: '('
22:
Bounds: x1=282, y1=104, x2=314, y2=136
Type: -96
Info: '''
23:
Bounds: x1=282, y1=163, x2=314, y2=195
Type: -96
Info: 'W'
24:
Bounds: x1=131, y1=10, x2=270, y2=25
Type: -120
Info: 'Keyboard configuration'
DITL_136.txt
Items: (2 entries)
0:
Bounds: x1=230, y1=70, x2=288, y2=90
Type: 4
Info: 'OK'
1:
Bounds: x1=70, y1=10, x2=290, y2=63
Type: -120
Info: 'Bub & Bob can't run in other than 256 color mode! So I switch back to 256 colors!'
DITL_134.txt
Items: (7 entries)
0:
Bounds: x1=210, y1=40, x2=290, y2=60
Type: 4
Info: 'English'
1:
Bounds: x1=210, y1=140, x2=290, y2=160
Type: 4
Info: 'Deutsch'
2:
Bounds: x1=90, y1=40, x2=190, y2=76
Type: -120
Info: 'Please choose your language.'
3:
Bounds: x1=90, y1=130, x2=190, y2=166
Type: -120
Info: 'Bitte wählen Sie die Sprache aus.'
4:
Bounds: x1=30, y1=130, x2=83, y2=162
Type: -64
Info: ' Ö'
5:
Bounds: x1=30, y1=10, x2=83, y2=42
Type: -64
Info: ' Ü'
6:
Bounds: x1=30, y1=50, x2=83, y2=82
Type: -64
Info: ' á'
DITL_133.txt
Items: (2 entries)
0:
Bounds: x1=240, y1=80, x2=298, y2=100
Type: 4
Info: 'OK'
1:
Bounds: x1=70, y1=10, x2=303, y2=76
Type: -120
Info: 'The level file "^0" is missing! It must be in the same folder as the application file. Please choose another level file.'
DITL_132.txt
Items: (3 entries)
0:
Bounds: x1=170, y1=60, x2=228, y2=80
Type: 4
Info: 'Erase'
1:
Bounds: x1=90, y1=60, x2=148, y2=80
Type: 4
Info: 'Cancel'
2:
Bounds: x1=70, y1=20, x2=229, y2=56
Type: -120
Info: 'Do you really want to erase the Highscores?'
DITL_131.txt
Items: (4 entries)
0:
Bounds: x1=129, y1=121, x2=187, y2=141
Type: 4
Info: 'OK'
1:
Bounds: x1=62, y1=121, x2=120, y2=141
Type: 4
Info: 'Cancel'
2:
Bounds: x1=55, y1=81, x2=130, y2=97
Type: 16
Info: 'Your name here'
3:
Bounds: x1=16, y1=15, x2=203, y2=73
Type: -120
Info: 'New high score!Congratulations, Player ^3Please type in your name:'
DITL_130.txt
Items: (5 entries)
0:
Bounds: x1=180, y1=90, x2=238, y2=110
Type: 4
Info: 'OK'
1:
Bounds: x1=100, y1=90, x2=165, y2=110
Type: 4
Info: 'Cancel'
2:
Bounds: x1=190, y1=50, x2=220, y2=66
Type: 16
Info: '01'
3:
Bounds: x1=30, y1=50, x2=105, y2=66
Type: -120
Info: 'Level-No:'
4:
Bounds: x1=20, y1=10, x2=233, y2=44
Type: -120
Info: 'Which level do you want to try? (1 - 100)'
DITL_129.txt
Items: (5 entries)
0:
Bounds: x1=330, y1=330, x2=388, y2=350
Type: 4
Info: 'OK'
1:
Bounds: x1=20, y1=80, x2=396, y2=200
Type: -120
Info: 'Version ^0Written by Sebastian Wegner 1997Tools:Code Warrior PascalSprite Animation Toolkit by Ingemar Ragnemalm'
2:
Bounds: x1=20, y1=190, x2=392, y2=245
Type: -120
Info: 'Please register for $20 (DM 30,-).Read the ReadMe file for information about registering.'
3:
Bounds: x1=20, y1=250, x2=395, y2=320
Type: -120
Info: 'Homepage: http://www.mcsebi.deThanks to Andrew Poling (Swordfurn@Mac-Addict.com) for making the new splash screen and the new GameOver screen. '